﻿using Anderson.UnityFramework;
using UnityEngine;

public class RotateApp : BaseFramework, IRotateApp
{
    private Transform m_rotateObject;

    public Transform RotateObject
    {
        get
        {
            return m_rotateObject;
        }

        set
        {
            m_rotateObject = value;
        }
    }
}
